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AntSports High Performance Scoring System

Updated 09/11/2004 Altered the fumble defination to match NFL Gamebook.
Updated 09/09/2003 Added fumble defination.
Updated 10/15/2002 Clairified Negative Scoring.
Updated 10/15/2002 Clairified DT points allowed scoring.
Updated 09/09/2002 Added Scoring for 2 point conversions.
Updated 12/24/2001 Added clarification for Fake FG and Fake Punts.
Updated 12/12/2001 Added clarification for Punt/Kickoff Returns.
 

This scoring system is a performanced based scoring system. It's designed to allow the best players from each position score generally about the same. It's balanced so no one position is more important that the other. This balanced scoring makes the draft more fair and leads towards more competitive teams.

Of the Top 30 players each year here's the breakdown :

  • Year 2005, 13 QBs, 07 RBs, 09 WRs, and 1 TE.
  • Year 2004, 12 QBs, 08 RBs, 09 WRs, and 1 TE.
  • Year 2003, 13 QBs, 10 RBs, 07 WRs, and 0 TE.
  • Year 2002, 12 QBs, 12 RBs, 06 WRs, and 0 TE.
  • Year 2001, 11 QBs, 08 RBs, 11 WRs, and 0 TE.
  • Year 2000, 09 QBs, 11 RBs, 10 WRs, and 0 TE.

All NFL players use the same scoring system :

1 point per 10 yards rushing
1 point per 10 yards receiving
1 point per 20 yards passing
1 point per reception

6 points for each rushing TD
6 points for each receiving TD
4 points for each passing TD
-1 points for each INT

2 points for each rushing extra point
2 points for each receiving extra point
1 point  for each passing extra point

The 1 point per reception rule gives a little boost to WR scoring which makes WRs more draftable. Don't forget that RBs can catch passes too. Since the scoring system applies to all players, that means if (1998) Brad Johnson throws a TD pass to himself, he gets 4 points for a passing TD, 6 points for a receiving TD, 1 point for a reception, for a total of 11 points for one play. Not bad! If a PK threw a TD pass on a fake FG, the PK would be awarded 4 points for a passing TD and whatever yardage points he got on the play.

The only negative scoring is -1 for INTs. If a players gets negative yards for 1 play, those yards are subtracted from their total yards rush/rec/pass. If their total yards for rush/rec/pass is negative for the entire game, then that player receives 0.00 points for that rush/rec/pass category and not a negative score. Example : -3 yards rushing does not equal -0.30 points but instead counts as zero.

PK scoring :

Extra Point     : 1 point
FGs <  30 yards : 3 points
FGs >= 30 yards : 1 point per 10 yards distance 
                    (50 yard FG = 5 points). 

DT/Special Team Scoring :

DT/ST TD = 6 points
Safety   = 2 points
INT      = 1 point
Fumble   = 1 point
Sack     = 1 point
                     
Defensive
Points Allowed  Points
--------------  -----
Shutout         10
2  -  6          8
7  - 10          6
11 - 14          4
15 - 19          2
20+              0

Defensive Points Allowed is the amount of points your NFL team gives that week. Example, your DT is Jacksonville. If Jacksonville plays Bears and the Bears can only score 6 points, using the table above, your DT (Jacksonville) would earn 8 points for Defensive Points Allowed. Clarification : It's the points that the opposing teams scores, not just the points the DT allows. If Bears scored their only points on a INT returned for a TD, those points still count as points allowed. So, when choosing a DT/Special team, you really must take into account the entire NFL Team (offesive and defense). The reason I count points against this way is during the offseason, you can go to NFL.com and easily look up Points allowed.

Any points your player scores, your player gets. That means if Jenkins, MarTay WR ARI runs back a kickoff for a TD, not only does the Arizona DT/Special Team get credit for a TD, but also Jenkins the WR get 6 points for a TD also. (Added 12/12/01).

Note: If the offensive is on the field, they turn the ball over, and the offensive tackles a defending player in the endzone for a safety, 2 points are awarded to the offensive player that tackled the player for a safety. This happened, Sea vs Oak (2000). Seattle had the ball and SEA RB Watters fumbled and the ball bounced fast towards the Oakland endzone. An OAK CB and a SEA WR raced towards the ball. The OAK CB picked up the ball on the 2 yardline. His momentum carried him into the endzone, where the SEA WR tackled him. Scoring a safety for SEA and 2 fantasy points for the SEA WR.

Clarification for Fake FG and Fake Punts : Fake FGs and Fake Punts are consider offensive plays and not special teams plays. The D/ST can score points 1) when the defensive is on the field, 2) when the kickoff return team is on the field, and 3) when the punt return team is on the field. (12/24/01)

Defination : To simplify the fumble stat, for 2004, AntSports will use the fumble lost stat from the "Final Team Statistics" section of the Gamebook link from NFL.com scoring. The row is listed as "FUMBLES Number and Lost", with an example of 2-1 meaning 2 fumbles, 1 lost. That DT they played would be credited for 1 fumble recovered in this example. (Clarification: 2006, my new stat company is reasonably accurate so AntSports is not using the Fumble Lost stats, but sticking with the orginal AntSports rule, the paragraph above this one, that the DT or ST must be on the field to get a fumble recovery.)

Decimal Scoring :

I believe that every yard or score that your player does on the field should count towards your team's score. So, this scoring system does not round off to the nearest point. Instead it uses decimal scoring to 2 decimal places. That means for every yard your QB throws for, you get credit. I have used this system since 1999 and it works wonderfully. I though, with decimal scoring, tie games would not occur, but in 1999, we did have 1 tie game, and one game decided by 0.05 points. Conclusion : this scoring system leads to very competitive play.

Note : A 48 yard FG would equal 4.8 points.

 
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