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AntSports Serious Mock Drafts (SMD)
AntSport's Serious Mock Drafts (SMDs) are the exact same as our
normal mock drafts. To sign up your user page must have the
serious mock draft flag set to true.
Serious Mock Drafting does not mean speedy or live drafts. The time
limit for picks is 8 hours and people are allow to take that long if
neccessary. Pre-drafting is not a requirement, just a suggestion.
Some people do not like predrafting as they may not get the optimal
player.
To quailfy :
- Average Time on the Clock <= 30 minutes.
- 87% of picks made yourself.
- Your draft is reasonable.
To quailfy as a Serious Mock Drafter, you must have completed at
least 1 regular draft with an average time on the clock of 30 minutes or
less. Also, you must have made at least 87% of the picks yourself.
That's 14 picks out of 16. Note, if you allow your team to TIMEOUT
and become computer controlled, that draft will not have a good
enough on-clock time to qualify. If you use the franchise setup
to put your team under computer control, you won't be pentalized
in your attempt for SMD status. Picks selected by the computer
don't count towards your 14, so you can only have the computer
select 2 picks before that draft is disqualified. Starting 2004, your draft picks must
be reasonable. You cannot just predraft an entire team of unknown players with the intent
of only gaining SMD status.
Once you have SMD status, the only way to lose it is taking too
much time on the clock from SMD draft. If you need to drop out
of a SMD draft, you can put your team under computer control
via the Franchise page with no penalty. So, if you can't
draft on the weekends, pre-draft, and then turn on computer control on Friday evening.
The computer will always use your pre-draft list before making
a computer selection.
If you timeout and go on computer control in an SMD, you'll lose
your SMD status and you won't be able to turn off computer control.
You can still draft, but only by Pre-Drafting every pick.
Mock Draft Rules:
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If your team times out and goes on
computer control, you can no longer turn computer control off.
You can still draft your team by pre-drafting all your future selections.
Too many teams were timing out multiply times.
Note, if you Pre-Draft and then put your team on computer control
yourself. The computer will try to use your pre-draft selections first.
Also, if you put yourself on computer control, you can take yourself off
of computer control.
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You must be able to check the draft status at a minimum of
once in the morning and once in the evening. Including on
the weekends. If you don't have weekend internet access, you
can Pre-Draft your picks to cover yourself until Monday.
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The Draft timer will be set to 8 hours with a 7 hour "off" period
at night from 2am to 9am EST.
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These mock drafts are designed for fun and practice. They will
not become leagues. Many experienced FFL owners use mock drafts
to experiment. I encourage trying new strategies in drafting,
so please don't suggest to make a league out of the mock draft.
The Flex-20 Round draft is intended to simulate
the drafting rules for WCOFF. The starting lineup says 1-2 RB 2-3 WRs.
WCOFF is really 2 RBs 3 WRs and 1 Flex player. Just pretend that's what
all the Flex-20 drafts are.
Thanks, and have fun!
Steve --AntSports
| AntSports Mock Drafts |
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League Name |
# Teams |
Openings |
Flex Normal /Rounds |
TE Req |
Scoring System |
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Serious Mock Draft 266 |
8 |
7 |
Normal-16 |
N |
HP |
Details |
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Serious Mock Draft 262 |
8 |
8 |
Normal-16 |
N |
P1 |
Details |
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Serious Mock Draft 265 |
8 |
8 |
Normal-16 |
Y |
HP |
Details |
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 |
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Serious Mock Draft 236 |
8 |
8 |
Normal-16 |
Y |
P1 |
Details |
|
 |
 |
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Serious Mock Draft 267 |
10 |
9 |
Flex-16 |
N |
HP |
Details |
|
 |
 |
 |
Serious Mock Draft 268 |
10 |
10 |
Flex-16 |
Y |
HP |
Details |
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 |
 |
 |
Serious Mock Draft 248 |
10 |
5 |
Normal-16 |
N |
HP |
Details |
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 |
 |
 |
Serious Mock Draft 263 |
10 |
6 |
Normal-16 |
Y |
HP |
Details |
|
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 |
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Serious Mock Draft 269 |
12 |
12 |
Flex-16 |
N |
HP |
Details |
|
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Serious Mock Draft 189 |
12 |
7 |
Flex-16 |
N |
P1 |
Details |
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Serious Mock Draft 264 |
12 |
12 |
Flex-16 |
Y |
HP |
Details |
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Serious Mock Draft 254 |
12 |
11 |
Flex-20 |
Y |
HP |
Details |
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Serious Mock Draft 260 |
12 |
11 |
Flex-16 |
Y |
P1 |
Details |
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Serious Mock Draft 253 |
12 |
6 |
Normal-16 |
N |
HP |
Details |
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Serious Mock Draft 257 |
12 |
3 |
Normal-16 |
Y |
HP |
Details |
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Serious Mock Draft 227 |
14 |
7 |
Flex-16 |
N |
HP |
Details |
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Serious Mock Draft 230 |
14 |
6 |
Flex-16 |
Y |
HP |
Details |
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Serious Mock Draft 16 |
16 |
4 |
Flex-16 |
N |
HP |
Details |
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Serious Mock Draft 270 |
16 |
16 |
Flex-16 |
Y |
HP |
Details |
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| Normal = | 1 QB 2 RB 2 WR 1 TE 1 PK 1 DT |
Normal = (Not TE Req) | 1 QB 2 RB 3 WR/TE 1 PK 1 DT |
| Flex = | 1 QB 1-2 RB 2-3 WR 1 TE 1 PK 1 DT |
Flex = (Not TE Req) | 1 QB 1-2 RB 3-4 WR/TE 1 PK 1 DT |
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| P1 = | Performance 1 Scoring 1 pt / 25 yards Rush/Rec TD=6 , 1 pt / 50 yards Passing TD=4 |
| HP = | High Performance Scoring 1 pt / 10 yards Rush/Rec TD=6 , 1 pt / 20 yards Passing TD=4 INT=-1 1 pt / Reception, Decimal Scoring |
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